What's DMS?
What's DMS?  
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Our Mission

DMS CardsWe wanted to make a funny game that's easy to bring to parties, hence a card game. We didn't want some big, bulky board game with a ton of parts. One of our biggest problems with other drinking games is that when rules are made, they are only verbal, so when more rules are injected, the earlier rules are forgotten about. We decided to create a game of written rules so you never need to ask what rule is in effect. We designed the cards to be flexible so you always have a different game, even with the same players. We found that the game is the most fun with a group of creative, funny, diverse people.

We also tried to make the game simple. We are all aware of the fact that no person drinking wants to learn the equivalent of quantum physics, just to play a stupid drinking game. Also, we are also guys, therefore very visual, so each card has unique illustrations for your maximum enjoyment.


The Game in a Nutshell

There are 2 types cards:

Blue Cards - These cards are known as the Challenge Cards. Attempt to put your skills to the test. If the player is victorious, he/she does not drink and may distribute that amount of drinks to the other player(s).

Green Cards - These are known as the Rule Cards. Follow the rules or drink. Rule Cards are in effect until replaced by the next rule card that is placed on top.

Red Boxes - The boxes on the bottom half of the Rules Cards are known as the Action Boxes. These are specific tasks that must be completed by the person that plays the card.

Numbers on Cards - Located in the upper left corner of all cards. This is the number of drinks to be had if anyone breaks a rule or loses a challenge.

Each player is dealt four cards. Play begins to the left of the dealer. The first player can choose to play either color card to begin the game. The next player must play a card of the opposite color (or take a drink and skip their turn.) Discard the used card face up in the appropriate pile (during play you should have two piles - a Rules pile and a Challenge pile). Play continues to the left until directed differently by the Action Boxes.


The Object of the Game

The player who gets rid of all their cards first is the new DrinkMaster. The loser(s) add the numbers in the left corner of their remaining cards and must drink that amount.

   
           
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